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This is a project that concerns itself with experimenting with the
new media technologies.
The principal factor which, in our opinion, could make the Internet
on the Solar Project different from the Internet's usual application
is that, the Internet in this case applies itself as an environment
that is now defined in Interaction Design Technology (the Internet
being a component of it) as computer-supported cooperative work
(CSCW). With the major distinction, that while the conventional
use of the Net restricts itself to the conventional tasks of resourcing
information and upgrading further data structures, CSCWs on the
other hand, work towards the express purpose of developing "human
intellectual production". Which exactly coincides with our own avowed
intentions of using web-based technology in a way that would convert
the Net into a collaborative workspace (rather than remain just
a technologically-enabled database), with opportunities for international
partners to collaborate on pre-determined creative tasks.
Given this technology premise, what we have done so far has been
to conduct, over the last one year, a series of online and asynchronous
'events' aimed at:
(a) connecting up through the networking technologies communities
from different parts of the globe, especially with those communities
that are placed at great physical distances from each other;
(b) with special emphasis on connecting up (through these technologies)
with the "new audiences", a term coined by us to denote those that
are considered to be the "technology-illiterates" and in that sense
remaining the most vulnerable to the use of the technologies. By
the "new audiences" we would mean user-groups such as children,
artisans, blue-collared workers, artists or even housewives and
such - anybody unlikely to become part of the computer-mediated
technologies in the conceivable future; and
(c)with the further hope of giving shape to certain cross-cultural
product-outcomes that would decidedly remain as physical entities
at their respective physical locations although they have in fact
been generated through virtual exchanges. What is of concern here
will be to address the cultural identities of such globally-generated
products through cross-cultural exchanges, and an issue that could
need considerable deliberation over their market implications into
the next millennium.
In a nutshell, therefore, our mandate includes
(i) getting communities from across the world to
connect up online on defined tasks;
(ii) to include into the folds of the new technologies
more numbers and varied categories of technologically-vulnerable
users; and
(iii) to give cross-cultural products created through these
interactions a sharper focus and definition knowing full well that
these are products with physical entities that have yet been borne
out of virtual exchanges.
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